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Marks and damage

Stella Sora Combat

How Stella Sora shows weakness, what a Mark is, and the two combat phrases people search. This page does not establish a complete damage formula.

From the desk. I can point at the element page for colors and at the emblem article for the words “derivative damage” and “SP gain”. The sources checked for this page do not establish a complete multiplier stack; that does not prove that no community formula exists.

Stella Sora combat with skill effects over a Monolith arena
Stella Sora combat with skill effects over a Monolith arena
Stella Sora gameplay on a stone platform among floating islands
Stella Sora gameplay on a stone platform among floating islands

Colors and marks

Marks: Umbra/Gloom, Lux/Radiance, Ignis/Sacred Flame, Aqua/Torrent, Ventus/Breeze, Terra/Earth Veil. Weakness numbers are yellow. Resistance is gray. A hit with neither is described as pale green or white. Matching the mark is the whole of the “element team” advice on teams.

Derivative damage shows up as an emblem line, capped at +20% on the Game8 table. The same table lists main SP gain up to 30% and support SP gain up to 40%. This does not establish that the English term charge efficiency is identical to either stat. Those caps are one wiki’s numbers. See emblems.

Questions people ask

What is derivative damage in Stella Sora?

A stat line on emblems. One Japanese guide caps it at +20%. The sources linked here do not establish its full damage formula.

What is charge efficiency?

Its exact English-client definition has not been verified here. Do not equate it with main or support SP gain solely because both mention charging; check the in-client tooltip before spending resources.

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Sources and verification

Links identify the evidence behind this page, not a publisher endorsement. Observation dates and unresolved limits are stated alongside the claims. Community data is not official game telemetry.

Editorially reviewed . Individual observation dates remain attached to time-sensitive facts.